❦ The keeper's ledger
Changelog
What has changed in the Greenwood of Elaris — new ways to
play and notable fixes, newest first.
18 July 2026 — Tavern gambling
- New action: gamble. Wager gold on a two-dice toss
against a game-running keeper — five tables across the realm. Ties go
to the house, stakes up to 100 gold… and not every table is
honest.
17 July 2026 — Crafting & cooking, bulk trade
- New action: craft. Sixteen recipes to discover —
cook at any campfire or a settlement hearth, with makings from
markets, hunts and wild forage spots. A new Recipes
panel in the rail shows what you can make right now.
- Bulk buy & sell: trade a whole basket in one
turn — “buy bread and honey”, “sell the pelts and the tusks”.
16 July 2026 — Quality of life
- NPCs now remember the last conversation they had
with you and pick it back up next time you talk.
- A welcome email greets new travellers after sign-up.
- Smarter action suggestions, including the roads out of town.
- Mobile fixes (quest text), sign-up fixes and performance work.
15 July 2026 — Housekeeping
- Published the privacy policy; the site is now
properly indexable by search engines.
14 July 2026 — Recap reliability
- The “while you were away” recap is far more reliable — it no longer
goes quiet when the storyteller is slow to answer.
12 July 2026 — GenFable goes live 🎉
- The Living World opened its gates at
genfable.com.
- Days now pass in the Greenwood — the world clock advances and dawn
is announced across the realm.
- Production hardening for launch.
9 July 2026 — Fairer secrets
- Every locked hidden cache now has an in-world way to learn its
secret — no more unguessable phrases.
- Published the Terms of Service; assorted UI
polish.
8 July 2026 — Light fingers, fuller world
- New action: pickpocket. Twenty-eight marks across
the realm — safe marks pay coppers, long shots pay well, and one
caught hand is remembered.
- New easy starter quests and faces around Oakhollow for fresh
travellers.
- NPCs now know their local market prices when asked, and the
storyteller paints richer scenes — inn interiors, statue
inscriptions, rumours of work.