❦ The keeper's ledger

Changelog

What has changed in the Greenwood of Elaris — new ways to play and notable fixes, newest first.

18 July 2026 — Tavern gambling

  • New action: gamble. Wager gold on a two-dice toss against a game-running keeper — five tables across the realm. Ties go to the house, stakes up to 100 gold… and not every table is honest.

17 July 2026 — Crafting & cooking, bulk trade

  • New action: craft. Sixteen recipes to discover — cook at any campfire or a settlement hearth, with makings from markets, hunts and wild forage spots. A new Recipes panel in the rail shows what you can make right now.
  • Bulk buy & sell: trade a whole basket in one turn — “buy bread and honey”, “sell the pelts and the tusks”.

16 July 2026 — Quality of life

  • NPCs now remember the last conversation they had with you and pick it back up next time you talk.
  • A welcome email greets new travellers after sign-up.
  • Smarter action suggestions, including the roads out of town.
  • Mobile fixes (quest text), sign-up fixes and performance work.

15 July 2026 — Housekeeping

  • Published the privacy policy; the site is now properly indexable by search engines.

14 July 2026 — Recap reliability

  • The “while you were away” recap is far more reliable — it no longer goes quiet when the storyteller is slow to answer.

12 July 2026 — GenFable goes live 🎉

  • The Living World opened its gates at genfable.com.
  • Days now pass in the Greenwood — the world clock advances and dawn is announced across the realm.
  • Production hardening for launch.

9 July 2026 — Fairer secrets

  • Every locked hidden cache now has an in-world way to learn its secret — no more unguessable phrases.
  • Published the Terms of Service; assorted UI polish.

8 July 2026 — Light fingers, fuller world

  • New action: pickpocket. Twenty-eight marks across the realm — safe marks pay coppers, long shots pay well, and one caught hand is remembered.
  • New easy starter quests and faces around Oakhollow for fresh travellers.
  • NPCs now know their local market prices when asked, and the storyteller paints richer scenes — inn interiors, statue inscriptions, rumours of work.